Car Crash Simulation

This was a live project for an unspecified indie film, still in post production. On the VFX team, I worked on the destruction of the car. This rigid body simulation consisted of separating the model, using the Vellum Solver to bend the metal frame and using the RBD Bullet Solver to shatter the glass.

role | team

Destruction Houdini Artist

tools

Houdini FX

image showing the project's process

experimenting with fractal glass pieces breaking

image showing the project's process

group selection of glass to remain

image showing the project's process

test fracturing the model

image showing the project's process

collision test

image showing the project's process

separating model into the various materials

image showing the project's process

experimenting with the malleability of the metal frame

website | @ellie.anthonydesign