Pey Chi World!

Collaborating with ceramicist Pey Chi, I transferred her playful designs into an interactive medium in Unreal Engine. I modelled and animated all the characters from images of Pey Chi's ceramics in Maya Autodesk and ZBrush. Then, I programmed a game using blueprints, blend spaces, AI characters and point systems etc.

role | solo

technical artist, animator, modeler & graphic designer

tools

Unreal Engine 4, Houdini FX, Maya, Z-Brush, Indesign & Illustrator

image showing the project's process

rigged main character

image showing the project's process

idle cycle animation of main character

image showing the project's process

rigged flower

image showing the project's process

modelling in ZBrush

image showing the project's process

water material blueprint

image showing the project's process

ai perception

website | @ellie.anthonydesign