Pey Chi World!
Collaborating with ceramicist Pey Chi, I transferred her playful designs into an interactive medium in Unreal Engine. I modelled and animated all the characters from images of Pey Chi's ceramics in Maya Autodesk and ZBrush. Then, I programmed a game using blueprints, blend spaces, AI characters and point systems etc.
role | solo
technical artist, animator, modeler & graphic designer
tools
Unreal Engine 4, Houdini FX, Maya, Z-Brush, Indesign & Illustrator